ACCURATE LIGHTING & GLOBAL ILLUMINATION
V-Ray uses physically accurate ray tracing to precisely calculate lights and real-world reflected lights and global illumination. Choose from precise path tracing, approximate — or use a hybrid of both.
$59.99 Original price was: $59.99.$35.99Current price is: $35.99.
$59.99 Original price was: $59.99.$35.99Current price is: $35.99.
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VRay ® for Cinema 4D puts industry-standard technology for photorealistic 3D rendering into the hands of Cinema 4D artists and designers. With smart tools and powerful rendering capabilities, Chaos V-Ray’s combination of speed and creative control is perfect for any project.
V-Ray comes with all the lighting, shading and rendering tools you need to create professional, photoreal imagery and animation.
Built to handle your biggest projects and your toughest scenes — render anything and everything with the power of V-Ray.
Spend less time waiting and more time being creative. Deliver your best work and never miss a deadline.
V-RAY FOR CINEMA 4D puts you in the driver’s seat. Take control with V-Ray’s versatile features and choose the best approach for your scenes.
V-Ray’s ultra-deep Cinema 4D integration keeps your workflow fluid, smooth and combines the best of both worlds.
Join independent artists and top studios across the globe using V-Ray daily to create world-class designs and visual effects.
V-Ray uses physically accurate ray tracing to precisely calculate lights and real-world reflected lights and global illumination. Choose from precise path tracing, approximate — or use a hybrid of both.
V-Ray for Cinema 4D offers real-world and multi-layered BRDFs for the creation of physically accurate materials. V-Ray’s special BRFD materials give you access to all the tools you could need.
V-Ray’s real-world camera system lets artists work like photographers to achieve realistic depth-of-field and cinematic motion blur. You can also output to virtual reality with the VR 360 stereo camera.
The new UV manager brings UV channels to Cinema 4D, allowing artists to use unlimited UVs per shader for complete UV-mapping control. Or, use Triplanar mapping for texturing without UVs.